Effects that trigger off proliferating were introduced in this set. When returning to New Phyrexia for Phyrexia: All Will Be One, R&D identified that proliferate was one of the core mechanical identities of the Phyrexians and an important inclusion in the new set. Proliferate was one of the non- evergreen, non- deciduous keywords included in the Unfinity sticker sheets. It was featured on one white card and two green cards. Two years later, it appeared again in Modern Horizons 2. It was featured on one black card and one colorless card. Īs with many other mechanics, proliferate next appeared in Modern Horizons. For this set, the rules for proliferate were changed instead of adding only one counter to each permanent or player, each proliferated permanent or player now gets one counter of each kind they already have. This set doubled the total number of cards with proliferate and included cards in white, blue and green. Proliferate's next appearance was in War of the Spark, taking advantage of both the number of planeswalkers in this set and the Amass mechanic. Proliferate was considered for Kaladesh and Aether Revolt to take advantage of mechanics such as energy counters and Fabricate, and for the Simic guild mechanic for Ravnica Allegiance, to go along with the guild's +1/+1 counter theme, but did not make it in. In New Phyrexia it also appeared on one card in red. In Mirrodin Besieged, it also showed up on one card each in black and green. Proliferate was introduced in Scars of Mirrodin and took advantage of the new infect mechanic, appearing only on blue and artifact cards. When a player proliferates, they choose any number of players and/or permanents with counters on them, then put another of each kind of counter already there on these players or permanents. Proliferate is a keyword action introduced in Scars of Mirrodin.
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